Start your career and improve your skills with this screen and media qualification, this course is ideal for creative thinking people seeking employment in the film, television, graphic design and interactive media industries. You can start with our Diploma of Screen and Media then continue into our CUA60615 Advance Diploma of Screen and Media.
Studying at ACDC’s Melbourne campus is a great way to enjoy the benefits of face-to-face education in a way that is far removed from a typical school. At ACDC you will be learning in an adult environment where your knowledge and experiences will be respected and nurtured.
20 contact hours per week
Courses delivered on campus will involve classroom-based learning, led by skilled and knowledgeable trainers.
The Diploma of Screen and Media will give you the skills required to work within this creatively inspiring sector. You will develop a greater understanding of screen and media production, editing, storyboarding, storyline development, graphic design software, compositing, and animation.
At ACDC College Melbourne our trainers are industry skilled professionals in their field so you are guaranteed to receive relevant and up-to-date learning in line with the current design and video editing trends.
Successful completion of this course will give you the necessary skills to seek employment in the art, design and video editing industries, or you can continue your study with our CUA60615 Advance Diploma of Screen and Media.
With our trainers, you will develop specialised skills in 3D modelling, graphic design, motion graphics, games design, and using the latest software in the design industry.
Students will learn from professional design practitioners, apply their creative talents to real-world projects.
To achieve this qualification, the candidate must demonstrate competency in 15 units. The duration of this course is 52 weeks. 20 contact hours per week.
Participants for the Diploma of Screen and Media will be required to have:
Completion of practical creative projects, research projects and reports, role plays, presentations, portfolios, case studies, and practical simulations.