You will further develop your design practice plus gain crucial training in the industry of screen and media. The course reflects the role of media designers who have a command of wide-ranging, highly specialized technical, creative and conceptual skills and knowledge in visual communication. It gives you the broad base necessary to move ahead in the art, design, screen and media industries.
Over the 18 months, you will be using up-to-date equipment and the latest design software. You will be supported by creative industry experienced trainers with great opportunities to forge industry connections.
20 contact hours per week
Courses delivered on campus will involve classroom-based learning, led by skilled and knowledgeable trainers. Also, students will work on various production and research projects through our online classes.
This course is delivered as part of a sequence, beginning with CUA51015 Diploma of Screen and Media.
It will provide you with the specialized knowledge to operate individually or collaboratively within the video editing, design and visual effects industry. Technology is redefining the screen and media landscape and you will actively obtain the advanced skills necessary to contribute to this evolving design sector.
Our teaching approach is practical and hands-on. You will be using up-to-date equipment and the latest design software.
We’ll provide you with a creative and supportive environment for artistic and intellectual investigation. You will be connected with people from design industries and work on a range of projects.
To achieve this qualification, the candidate must demonstrate competency in 16 units. The duration of this course is 78 weeks. 20 contact hours per week
It is recommended that applicants have completed CUA51015 Diploma of Screen and Media or have the skills equivalent to this qualification. To apply for this program sequence, visit our CUA51015 Diploma of Screen and Media
Participants for the Advance Diploma of Screen and Media will be required to have:
Completion of practical creative projects, research projects and reports, role plays, presentations, portfolios, case studies, and practical simulations.